論文發表

期刊論文

Accepted


*Corresponding author
  1. Xu, b., Chen, N. S., Chen, G. (2020). Effects of teacher role on student engagement in WeChat-Based online discussion learning. Computers & Education, 157 (2020), 103956. https://doi.org/10.1016/j.compedu.2020.103956 (SSCI)

  2. Cheng, Y. W., Wang, Y., Yang, Y. F., Yang, Z. K. & Chen, N. S.* (2020). Designing an authoring system of robots and IoT-based toys for EFL teaching and learning. Computer Assisted Language Learning. https://doi.org/10.1080/09588221.2020.1799823 (SSCI)

  3. Lin, V., Liu, G. Z. & Chen, N. S. (2020). The Effects of an Augmented-Reality Ubiquitous Writing Application: A Comparative Pilot Project for Enhancing EFL Writing Instruction. Computer Assisted Language Learning. https://doi.org/10.1080/09588221.2020.1770291 (SSCI)

  4. Fang, W. C., Yeh, H. C., Luo, B. R. & Chen, N. S.* (2020). Effects of mobile-supported task-based language teaching on EFL students’ linguistic achievement and conversational interaction. ReCall. (SSCI)

  5. Hu, C. C., Yeh, H. C., & Chen, N. S.* (2020). Enhancing STEM competence by making electronic musical pencil for non-engineering students. Computers & Education. (SSCI)

  6. Wei, X., Cheng, I. L., Chen, N. S., Yang, X., Liu, Y., Dong, Y., Zhai, X. & Kinshuk. (2020). Effect of the Flipped Classroom on the Mathematics Performance of Middle School Students. Etr&D-Educational Technology Research and Development. (SSCI)

  7. Mays, B. R., Yeh, H. C., & Chen, N. S. (In Press). The Effects of Using Audience Response Systems Incorporating Student-Generated Questions on EFL Students’ Reading Comprehension. The Asia-Pacific Education Researcher. (SSCI)

  8. Chen, N. S., Yin, C., Isaias, P. & Psotka, J. (2020). Educational Big Data: extracting meaning from data for smart education. Interactive Learning Environments. (SSCI)

  9. Quadir, B., Chen, N. S. & Isaias, P. (2020). Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018. Interactive Learning Environments. (SSCI)

Published online

  1. Lin, V., Liu, G. Z., Hwang, G. J., Chen, N. S. & Yin, C. (2019). Outcomes-based appropriation of context-aware ubiquitous technology across educational levels, Interactive Learning Environments. (SSCI), Published online: 24 Dec 2019 https://doi.org/10.1080/10494820.2019.1703012

  2. Quadir, B., Yang, J. C. & *Chen, N. S. (2019). The effects of interaction types on learning outcomes in a blog-based interactive learning environment. Interactive Learning Environments. (SSCI), Published online: 24 Sep 2019.

  3. Tlili, A., Denden, M., Essalmi,F., Jemni, M., Chang, M., Kinshuk & *Chen, N. S. (2019). Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform. Interactive Learning Environments. (SSCI), Published online: 03 Jul 2019.

  4. Ghani, U., Zhai, X., Spector, J. M., Chen, N. S., Lin, L., Ding, D. & Usman, M. (2019). Knowledge Hiding in Higher Education: Role of Interactional Justice and Professional Commitment. Higher Education. (SSCI), Published: 26 June 2019.

2020

  1. Tlili, A., Lin, V., Chen, N.-S., Huang, R., & Kinshuk. (2020). A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective. Educational Technology & Society, 23 (3), 95–109.

2019

  1. Yang, J., Yu, H. & Chen, N. S. (2019). Using blended synchronous classroom approach to promote learning performance in rural area. Computers & Education, 141, 103619. (SSCI)

  2. Lin, L. C, Hung, I. C., Kinshuk & *Chen, N. S. (2019). The Impact of Student Engagement on Learning Outcomes in a Cyber-flipped Course. Etr&D-Educational Technology Research and Development, 67(6), 1573-1591. (SSCI)

  3. Tlili, A., Denden,M., Essalmi, F., Jemni, M., Kinshuk, *Chen, N. S. & Huang, R. (2019). Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study. IEEE Access, 7, 119566-119575. (SCI/SSCI)

  4. Psotka, J. & Chen, N. S. (2019). The new potentials for Intelligent Tutoring with learning analytics approaches. Interactive Learning Environments, 27(5-6), 583-584. (SSCI)

  5. Cheng, Y. W., Wang, Y. Cheng, I. L. & *Chen, N. S. (2019). An in-depth analysis of the Interaction transitions in a collaborative Augmented Reality-based mathematic game. Interactive Learning Environments, 27(5-6), 782-796. (SSCI)

  6. Tlili, A., Fathi, E., Mohamed, J., Kinshuk, *Chen & N. S. (2019). A Complete Validated Learning Analytics Framework - Designing Issues from Data Use Perspective. International Journal of Information and Communication Technology Education, 15(3), 42-59. (SCIE)

  7. Zheng, L, *Chen, N. S., Cui, P. & Zhang, X. (2019). A systematic review of technology-supported peer assessment research: an activity theory approach. International Review of Research in Open and Distributed Learning, 20(5), 168-191. (SSCI).

  8. Hwang, W. Y., Purba, S. W. D., Liu, Y. F., Zhang, Y. Y. & Chen, N. S (2019). An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement. IEEE Transactions on Learning Technologies, 12(3), 291-302. (SSCI)

  9. Quadir, B., Chen, N. S., & Yang, J. C. (2019). Investigation of the Generational Differences of Two Types of Blog Writers: The Generation Gap Influence. International Journal of Distance Education Technologies (IJDET), 17(4), 54-70. doi:10.4018/IJDET.2019100104 (SCIE)

  10. Hung, I. C., Wang, S. C., Chiang, Y. H. V., Yang, J., Kinshuk, *Chen, N. S. (2019). The effects of a dual adaptive strategy with gesture recognition and perceived exertion on training efficiency of elders’ functional fitness. Smart Learning Environments, 6(1), 1-15. https://doi.org/10.1186/s40561-019-0091-4

2018

  1. Cheng, Y. W., Sun, P. C. & *Chen N. S. (2018). The essential applications of educational robot: requirement analysis from the perspectives of experts, researchers and instructors. Computers & Education, 126, 399-416. (SSCI).

  2. Lan, Y.-J. , Fang, W.-C., Hsiao, I. Y.-T. & *Chen, N. S. (2018). Real body versus 3D avatar: The effects of different embodied learning types on EFL listening comprehension. Etr&D-Educational Technology Research and Development, 66(3), 709-731 (SSCI).

  3. Mottus, A., Kinshuk, Chen, N. S., Graf, S., Alturki, U. & Aldraiweesh, A. (2018). Teacher facilitation support in ubiquitous learning environments. Technology, Pedagogy and Education, 27(5), 549-570. (SSCI).

  4. Tlili, A., Fathi, E., Mohamed, J., Kinshuk, & *Chen, N.-S. (2018). A Complete Validated Learning Analytics Framework - Designing Issues from Data Preparation Perspective, International Journal of Information and Communication Technology Education, 14(2), 1-16. (SCIE)

  5. Fang, W. C., Cassim, F., Hsu, C. N. & Chen, N. S. (2018). Effects of Reciprocal Peer Feedback on EFL Learners' Communication Strategy Use and Oral Communication Performance. Smart Learning Environments, 5:11.

研討會論文

  1. Vivien Lin, Gi-Zen Liu, Nian-Shing Chen, & Morris Siu-Yung Jong (2020). Effects of Scenery-Based Virtual Reality Dyadic Activities on English Writing for Tourism Purposes. The 3rd Pan-Pacific Technology-Enhanced Language Learning & Critical Thinking Conference, University of Northern Texas, Denton, TX, USA, June 29-July 1, 2020.

  2. Sie Wai Sylvia Chew, Xuan-Yang Huang, Fu-Hui Hsu, Nian-Shing Chen (2020). Enhancing Critical Thinking Skills of Elementary School Students through Collaborative Learning. IEEE International Conference on Advanced Learning Technology, organized by the University of Tartu, Estonia, July 6-9, 2020.

  3. Chih-Chien Hu, Hsiao-Ting Tseng, Ming-Hsien Chen, Goh Phaik Imm Alexis, Nian-Shing Chen (2020). Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners.IEEE International Conference on Advanced Learning Technology, organized by the University of Tartu, Estonia, July 6-9, 2020.

  4. Yueh-Hui Vanessa Chiang, Yu-Jie Zheng, Ya-Wen Cheng, Nian-Shing Chen (2020). Analyzing learners’ English learning process involving educational robots and IoT-based toys through the lens of zone of proximal development. IEEE International Conference on Advanced Learning Technology, organized by the University of Tartu, Estonia, July 6-9, 2020.

專書論文

  1. Zheng YJ., Cheng IL., Chew S.W., Chen NS. (2019) Designing a 3D Board Game on Human Internal Organs for Elementary Students. In: Tlili A., Chang M. (eds) Data Analytics Approaches in Educational Games and Gamification Systems. Smart Computing and Intelligence. Springer.

  2. Chew S.W., Chen NS. (2019) Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students. In: Díaz P., Ioannou A., Bhagat K., Spector J. (eds) Learning in a Digital World. Smart Computing and Intelligence. Springer, Singapore.

  3. Hwang, G. J. & Chen, N. S. (in press). Introduction to Adaptive Technologies and Augmented Realities, Handbook of Learning, Design, and Technology, Springer Nature, 1-3.